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Wing commander privateer ship specs
Wing commander privateer ship specs






wing commander privateer ship specs

As a hire-fire mercenary, the player will have the option of selecting from a variety of missions available on the local bulletin boards. The other more fun and practical way to make money is to put oneself on the market. The news service is primarily an aid to such trading as it lets the player know what's in demand and what's not. The player is thus obliged to become escort to his own cargo as it is transported. Commodities trading involves not only buying the necessary commodities, but also hiring a cargo ship to haul the stuff from port to port. It's a trade-off.Ī privateer can bring about a profit turn-over in one of two ways. While it is a relief to get away from the identical-looking spaceports of the original Privateer, the new Booth system removes the feel of actually moving around from one place to another interacting with people.

wing commander privateer ship specs

In essence, the repetitive space-port styles of the original Privateer have been replaced by a repetitive, integrated interface. The player can also view the public records (ships, people and companies), receive news reports and carry out mission-related activities. From here, the computer can carry out ship sales and repairs and commodities trading. In order to carry on any buying or selling, the player simply enters a Booth and communicates with the local space network. All of this has been traded in for an integrated, but very good-looking, "Booth" system. There are no more space-ship dealers, mission computers, mercenary or merchants guilds, commodities exchanges or generic news-wise bar tenders. Major planets also have unique locations beyond the spaceport-bar combo that can be visited as the plot allows. The bars in the game are all extremely different in their feel, some are your run of the mill vicious pirate bars, while others are just, well StRaNgE (don't ask what the Surgeons Blunder Bar is about). Each planet has it's own flashy landing sequence, boasting different and strangely alien, themes. In Privateer 2, every planet and spaceport is DIFFERENT (gasp!) to look at. The ports of call where one can acquire such employment and anything else of value have had a major overhaul since the original game. Unlike the previous Privateer, free-range piracy is out of the question. In order to go about this task, one has the choice of either becoming a commodities trader or a mercenary for hire. In order to progress his research and improve his existence, Lev Arris must make money, lots and lots of money. Privateer 2 was made in the Manchester division of Origin's offices. True to the fashion of Origin's Wing Commander series, the story is rife with melodrama, a host of overacting, and a few big names including Christopher Walken, Brian Blessed and lesser-known John Hurt.Ī new twist in these videos is the entertaining melange of quirky English accents.

#Wing commander privateer ship specs series#

A story that is advanced through a series of video clips that take Lev Arris leapfrogging from planet to planet in search of his past, meanwhile gaining lots of money and progressively cooler-looking ships. This tired and overdone premise is the entrance to a surprisingly interesting and entertaining story. It is up to you to fill the gaps of your memory using your wits, skills, money and as much firepower as you can muster. All you have is a name, Ser Lev Arris, 13000 credits to your name and an implicit knowledge of piloting and space combat. On top of all this you have no memory of who you are. A place where political maneuvers are as deadly as combat maneuvers. Once again, you, the young wary space- warrior, have awakened in a universe of military strife, religious fanaticism, and criminal rule. Well, actually the name of the game is Privateer 2, but the point is to make lots and lots 'o money. Avast pilot! It be time to jump the space lanes again.








Wing commander privateer ship specs